![]() ![]() I trade with my fellowship (and sometimes, neighbours) for everything I need. I only have manufactories that support my boosts, and do not have any manufactories for steel, planks, scrolls, and so on. Thats where your valuable time will make the most difference. For example, my boosts are marble, silk and gems. I would advise your players to manual fight as much as time allows, and where time is short prioritise the fights with more troops (more to lose\gain) and/or that are harder. I agree with Mykan's classification on the types that are generally easier, but as he says, it constantly varies with wonder levels, barracks, training ground and mercenary camp levels, and even for elves and humans.Īs Horanda says manual fighting makes a big difference for any fight, but the difference is even larger for any ranged troops, the AI is rubbish at staying out of range of the enemy. I'm afraid I don't have those %s to hand, but they are not effected by how close they are to your city. Upgrading buildings for instance, can be done anytime. We suggest sticking with your quest and refraining yourself from doing actions that are not necessary. Trick 4 : Quests are very important in Elvenar and completing them is the only way to progress. I can have all my 4-star strength units selected exactly to deal with the opposition and then I just keep losing. This allows you to collect taxes or supplies easier and faster. I can start off significantly numerically superior. ![]() The first tournament province will always use the same % of your squad size for all 6 rounds, the second a % a little higher than the first, etc. 1 Inno, your battle fighting system is getting silly again. Distance is only a factor on world map, its irrelevant for tournaments. There is a point where you get stronger and the fighting becomes easier again, in a few chapters. Click to expand.I'm afraid thats incorrect Horanda. In chapter 1 these battles are very easy for about the first ring or two of provinces, but the new ones are being scouted in minutes and then the difficulty will seem to suddenly switch to very hard without warning. ![]()
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